From Artificial Intelligence to Art and Gaming, Industry Experts Touch on Some of the Hottest Topics in Computer Graphics
CHICAGO, August 4, 2022 /PRNewswire/ — SIGGRAPH 2022 will highlight the many voices that have accelerated the evolution of computer graphics and interactive techniques. The Frontiers and Retrospective programs feature pioneers and industry experts in panels and workshops for a lively look at untold stories, influential voices, emerging topics, and new achievements. The 49th annual conference runs 8–11 August in person, and approximately 25 July–31 October 2022.
The Retrospective program brings together pioneers and leaders who have enabled computer graphics to improve lives. Panel topics feature pioneers and practitioners who are taking ideas in new directions, forcing the industry to rethink assumptions, take risks, and achieve greatness. Panel topics include foundational events in computer graphics, how computer graphics impact life, how computer graphics interfaces have evolved, and groundbreakers and unheard voices. expands computer graphics and user interface.
The Frontiers program aims to identify emerging fields and introduce new communities to SIGGRAPH, where we hope to form future partnerships and collaborations in sectors we have not previously considered. The goal of the program is to make these conferences a place where new, exciting technologies in and around computer graphics and interactive techniques are discovered and advanced. Through a series of talks and workshops, the Frontiers program aims to stimulate research and innovation in new areas such as AR/VR, AI, robotics, arts, visualization, gaming, responsible innovation. -or, etc.
“While many advances in computer graphics are recorded in books and archives, there are many noteworthy but untold stories and unheard voices,” said. Benjamin Lok, SIGGRAPH 2022 Retrospective program chair. “With our Retrospective panels, we go behind the images with many people and hear about their journeys to learn about critical moments, key events, and progress that affects all of us today.”
Highlights of the Retrospective program include:
Breaking New Ground: Building Graphics Around the World
Moderator: Mary Whitton, UNC Chapel Hill is a hill (Dept. of Computer Science, retired)
Panelists: Jon MeadsNW Old Boys Rugby Club (retired); Maxine Brown, University of Illinois Chicago; Marcelo Knorich Zuffo, University of São Paulo; Joaquim JorgeUniversity of lisbon (Lisboa), INESC-ID
Computer graphics pioneers share how computer graphics are expanding to everyone in the United States and to different parts of the world. Their lessons learned along the way can be used by today’s professionals to continue groundbreaking work in today’s new and fluid landscape.
Pioneers in Computer Graphics
Moderator: Masha ShugrinaNVIDIA Corporation
Panelists: Carolina Cruz-Neira, University of Central Florida; Holly Rushmeier, Yale University; Joan CollinsACM SIGGRAPH, West Coast Pictures, LLC; Theresa-Marie Rhynetheresamarierhyne.com; Kristine Middlemissmonstersaliensrobotszombies.com
Powerhouse Women in Graphics panelists share industry and academic perspectives and career journeys that have contributed to historic advances in computer graphics. Participants learned about the opportunities on the horizon for women in the technology community and how the past can influence the future in this exciting time of growth.
Computer Graphics Problems in Art, Science, Visualization, Engineering, and Modeling
Moderator: Brian Wyvill, University of Victoria
Panelists: Yoichiro Kawaguchithe University of Tokyo (Emeritus); Eugene River, Simon Fraser University; David KasikACM SIGGRAPH; Alyn RockwoodACM SIGGRAPH
The various panelists, all of them innovators and disruptors, looked at how computer graphics are being used to change the worlds of art, science, engineering, and – at the core of computer graphics itself – modeling. Their paths to success serve as an inspiration to SIGGRAPH youth aspiring to create disruptions in their own chosen fields.
“Developments in artificial intelligence, as well as augmented and virtual reality present the need to talk about the latest in computer graphics to connect users to virtual environments and more,” said Vathsal Veena Shashidhar, SIGGRAPH 2022 Frontiers program chair. “The talks and workshops allow us, as innovators, to cover these topics and more. We can inspire and influence creators to make their impact in the physical and virtual worlds.”
Highlights of the Frontiers program include:
Metric Telepresence Using Codec Avatars
Contributor: Yasser SheikhMeta Research
Yasser Sheikh of Meta Reality Labs discusses progress toward achieving metric telepresence. He describes the Meta method using codec avatars — neural networks to address computer vision and computer graphics problems of signal transmission and reception of photorealistic avatars. He also introduced the major systems needed to train codec avatars, visually and acoustically, and the research challenges ahead to achieve metric telepresence at scale.
Art in the Age of AI: Can Computers Create Art?
Contributor: Aaron HertzmanAdobe Research
Can AI algorithms create and be considered artists? Over the past decade, the growth of new neural network algorithms has enabled exciting new artforms of great public interest. Aaron Hertzman discusses how these developments are similar to the development of previous artistic technologies, such as oil paint, photography, and traditional computer graphics.
Access to SIGGRAPH 2022’s Retrospective and Frontiers programs is available in person and online. Learn more and register for the conference at s2022.SIGGRAPH.org/register.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2022
ACM, the Association for Computing Machinery, is the world’s largest educational and scientific computing society, bringing together educators, researchers, and professionals to encourage dialogue, share resources, and solve challenges in the field. . ACM SIGGRAPH is a special interest group within ACM that serves as an interdisciplinary community for members in the research, technology, and applications of computer graphics and interactive techniques. The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques. SIGGRAPH 2022, the 49th annual conference sponsored by ACM SIGGRAPH, will take place as a hybrid event, with live events 8–11 August at the Vancouver Contention Center and virtual content available from 25 July to 31 October. Click here for news from the conference and its partners.